3D GameLab Online Teacher Camps
Camps are designed and taught by our guild officers, highly experienced educators who have earned their expert badge in the design of quest-based learning. Teacher camps run throughout the year in 3D GameLab, and showcase developing trends, research, technologies, pedagogy and instructional design strategies to support effective learning. The learner community is supported in the 3D GameLab Guild Site.
This July, join us for a two day virtual unconference dedicated to quest-based learning, gamification, and all things game-based learning. Meet experts in quest-based learning design and teaching. Explore aspects of gamification in the classroom, including quests, guild sites, Mozilla OBI badges, and more. Call for proposals now open.
Join us on July 1st, 2013, for the public launch of NOAA’s Planet Stewards! National Oceanic and Atmospheric Administration (NOAA) career pathway quests and OBI badges for high school students. A Digital Media Learning Badges for Lifelong Learning Competition awardee, in cooperation with HASTAC and Mozilla.
3D GameLab Guild Site
The educator online learning community for 3D GameLab and those interested in quest-based learning. Discussion forums, events, news and player rosters.
IES Online Teacher Training
IEES Teacher Training Portal
Supporting the International Economic Summit to establish their elearning portal and digital curriculum for teacher training.
Dawley, L. & Dede, C. (2013). Situated learning in virtual worlds and immersive simulations. In J.M. Spector, D.M. Merrill, J. Elen & M.J. Bishop (Eds.), Handbook of Research on Educational Communications and Technology (4th ed.).
Haskell, C. (2013). Attractive quest design. [Whitepaper]. Retrieved from http://gogolabs.net/wp-content/uploads/2013/01/AttractiveQuestDesign1.pdf.
Haskell, C. (2013). Understanding quest-based learning. [Whitepaper]. Retrieved from http://gogolabs.net/wp-content/uploads/2013/01/QBL-Whitepaper_Haskell-final.pdf
Haskell, C. (2013). 3D GameLab: Quest-based pre-service teacher education. In Y. Baek & N. Whitten (Eds.), Cases on Digital Game-Based Learning: Methods, Models and Strategies. IGI Publishers.
Haskell, C. (2012). Attractive quest-based learning design. Unpublished Doctoral Dissertation. Boise State University.
Dawley, L. (2011). Questing across the spectrum of virtuality: aggregating learning in 3D GameLab. International Journal of Gaming and Computer-Mediated Simulations, 3(4), iii-v.
(2012). Planet Stewards: Personalized learning in 3D GameLab. DML Badges Competition winner, funded by HASTAC. L. Dawley (PI), P. Steffen, C. Haskell, A. Hung, A. Joshi (Co-PIs).
Presentations & Keynotes
Haskell, C. (August, 2013). Game-based learning as curriculum. Invited presentation at the Serious Play Conference, Seattle, WA
Haskell, C. (May, 2013). Blowing up the grade book. What games have taught us about how to save our schools. Keynote presentation at Western Canadian Conference on Computing Education. Vancouver, BC.
Haskell, C. (May, 2013). The game-based classroom: The complete quest-based approach to learning. Featured session at Western Canadian Conference on Computing Education. Vancouver, BC.
Dawley, L. (April 2013). 21st century learning platforms: It ain’t your momma’s school anymore. Invited presentation at develop.Idaho 2013. Boise, ID.
Haskell, C. (April, 2013). Quest-based learning: Changing the game of education through choice. Invited Research in Review webinar for the International Association for K-12 Online Learning (iNACOL).
Haskell, C. (January, 2013). Game on: Student success through game-based learning. Invited presentation at the conference of the Idaho Educational Technology Association, Boise, ID.
Haskell, C. (January, 2013). Game over: Unpacking the quest-based learning experience. Invited presentation at the conference of the Idaho Educational Technology Association, Boise, ID.
Dawley, L. & Haskell, C. (January, 2013). Planet Stewards: Personalized Learning in 3D GameLab. Invited presentation at the workshops of Digital Media and Learning HASTAC grant winners, Irvine, CA.
Dawley, L. (2012, April). Game-based teacher professional development. Tweetchat hosted by NROC.
Haskell, C. (2012, August). The game-based class: Using game-based pedagogy to spark engagement and ignite success. Serious Play Conference, Redmond, WA.
Dawley, L. (2012, August). Quest-based learning in 3D GameLab: Access, choice and powerful new modes of learning. Invited keynote at the St. Clair County RESSA annual conference, Marysville, MI.
Dawley, L. (2012, June). Oh, the games we play! Invited keynote address at Pearson Digital Learning conference, Sun Valley, ID.
Haskell, C. (2012, June). The game-based classroom: The complete quest-based approach to learning management. Invited keynote address at the iSTEM Summer Institute, Meridian, ID.
Dawley, L. (2012, March). Professional development networks, social authoring & OER. Invited panel discussion at the NROC Network Member meeting, Monterey Institute for Technology & Education, Monterey, CA.
Haskell, C. (2012, March). Changing the paradigm of education. Keynote Presentation at the Future Educator Conference, Phoenix, AZ.
Haskell, C. (2012, March). Leveling up: Games, play, and the new educational paradigm. Keynote Presentation at the National Association of Community College Teacher Education Programs conference, Philadelphia, PA.
Haskell, C. (2012, March). Changing the game: Technology & the future of education. Keynote Presentation at the MCLI On the Edge: Emerging Technologies Dialogue Day, Gilbert, AZ
Dawley, L. & Haskell, C. (2012, March). Yes, we want those stinkin’ badges! Personalized learning in 3D GameLab. Keynote presentation at the Virtual Worlds Best Practices in Education, Second Life.
Dawley, L. & Haskell, C. (2012, May). 3D GameLab: Making a game out of learning. Invited Innovation Incubator presentation at the SIIA EdTech Industry Summit 2012, San Francisco.
Dawley, L. (2012, October). Quests, badges & guild sites – Am I really at school? Invited webinar presented on edWeb.
Haskell, C. (October, 2012). Changing the game: Technology & the future of education. Invited address at the Blaine County Schools District Development Conference, Hailey, ID.
Haskell, C. (September, 2012). The game-based classroom: Student success in quest-based learning. Invited keynote address at the Oregon Immersive Summer Institute, Portland, OR.
Haskell, C. & Marcotte, J. (November, 2012). Designing your game-based classroom: Building quests, badges, and achievements for learning. Invited ½ day workshop at the Christa McAuliffe Technology Conference, Manchester, NH.
Haskell, C. & Pewitt, C, Mesler, K. (March, 2013). We turned our classes into a game: Quests, XP, and OBI Badges. Northwest Council for Computers in Education Conference, Portland, OR.
Haskell, C. & Dawley, L. (April, 2012). Digital badges in virtual worlds: Developing 1st generation Mozilla OBI badges using 3d GameLab. Workshop at the annual meeting of the American Educational Research Association, San Francisco, CA.
Haskell, C. (October, 2012). The game-based classroom: The complete quest-based approach to learning management. Presentation at the International Association of K-12 Online Learning, Virtual School Symposium, New Orleans, LA.
Haskell, C. (October, 2012). Blowing up the grade book: What games have taught us about how to save our schools. Presentation at IGNITE Portland, Portland, OR.
Haskell, C. & Marcotte, J. (November, 2012). Students winning in the game-based classroom: The pedagogy, practice, and research of gamification. Presentation at the Christa McAuliffe Technology Conference, Manchester, NH.